The Ops Center By Mike Solyom
The Ops Center By Mike Solyom
  • Видео 64
  • Просмотров 808 036
The Real Truth Behind The Radar Notch | How Beyond Visual Range Combat Works
There are a lot of myths floating around the Internet about the radar "notch" phenomenon. It is a real phenomenon but it's not a magic get-out-of-jail free card for fighter pilots. So how does it work? And what are it's limitations? We'll answer these questions in this video.
How to Maximize Missile Performance: ruclips.net/video/eMH3xb98YJ0/видео.html
Offensive BVR: ruclips.net/video/DSwYS-6InZw/видео.html
Doppler Radar: ruclips.net/video/zKJAZav9j4U/видео.html
Brevity MTTP: static.e-publishing.af.mil/production/1/lemay_center/publication/afttp3-2.5/afttp3-2.5.pdf
Obligatory disclaimers:
The presence of DOD Visual Information in this video does not constitute endorsement by the DOD or any of i...
Просмотров: 6 998

Видео

DCS F-4E Sparrow Quick Tutorial
Просмотров 6 тыс.14 дней назад
The DCS F-4E Phantom by Heatblur is a faithful recreation of an iconic fighter jet. That's both a good and bad thing. Good because it's accurate but bad because some of the real life procedures are confusing. One of those procedures is the use of the AIM-7 Sparrow. In this video I'll try to make that process a little easier for you. Obligatory disclaimers: The presence of DOD Visual Information...
BVR Comms Explained | BVR Series | Part 4
Просмотров 3 тыс.Месяц назад
How do fighter pilots communicate their targets and weapon launches for beyond visual range combat? That's the topic of this video. It's more than just Fox codes. After watching this video you'll know three important things to communicate during a BVR engagement. Intro 00:00 Targeted 01:43 Sorted 03:28 Fox 05:15 How To Maximize Missile Performance: ruclips.net/video/eMH3xb98YJ0/видео.html Bulls...
How To Maximize Missile Performance | BVR Series | Part 3
Просмотров 3,3 тыс.2 месяца назад
In Beyond Visual Range (BVR) air combat a missile doesn't have a single fixed value for range. It depends on a lot of factors. A fighter pilot that knows these factors can get an edge on an opponent that doesn't. So what are those factors and how can they be exploited? We answer that question in this video. Intro to BVR: ruclips.net/video/O03KEOxV79M/видео.html Offensive BVR: ruclips.net/video/...
Offensive BVR Explained | BVR Series | Part 2
Просмотров 5 тыс.3 месяца назад
In this second part of the series we expand on the defensive concepts of Beyond Visual Range (BVR) combat. If you haven't already check out the intro to this series. Link is below. Intro to BVR: ruclips.net/video/O03KEOxV79M/видео.html Air Combat Maneuvering playlist: ruclips.net/video/5lsxDAAQ1vo/видео.html The Perch Setup: ruclips.net/video/r5EX5oD3GXc/видео.html References: Brevity: www.alsa...
Introduction to Beyond Visual Range Combat | BVR Series | Part 1
Просмотров 8 тыс.4 месяца назад
Air combat at beyond visual range (BVR) is something I never saw explained very well online. So I thought I would take a shot at covering it myself. BVR is a complex topic so it's going to take a few videos to get the point across. In this introduction we'll go over some basic concepts. We'll cover some important ranges to know and discuss the factors that affect a BVR missile's performance. Ho...
How The USAF Tells Friend From Foe | Air Supremacy Series
Просмотров 3,8 тыс.5 месяцев назад
Before a fighter can start slinging missiles at a distant target it needs to properly identify it. We've covered IFF on this channel in a previous video and that's part of the identification process. But it doesn't always work the way we want it to. So how does a modern air force like the USAF ensure a proper ID? We'll answer that question in this video. IFF/SSR Explained: ruclips.net/video/XCX...
Identification Friend or Foe (IFF) & Secondary Surveillance Radar Explained | Fundamentals of EW
Просмотров 13 тыс.8 месяцев назад
The US military uses IFF to tell friends apart from enemies, and civilian aviation uses SSR to keep track of planes in crowded airspace. But did you know these two seemingly different systems use the exact same technology? In this video we'll go into how that tech works and how its used both in civil and military applications. Intro 00:00 Bits and Pulses 04:48 Mode 3/A 07:00 Mode 4 10:50 Modes ...
Baseline Intercept Tutorial | Air Supremacy Series | Part 7
Просмотров 7 тыс.9 месяцев назад
Getting out to the location of an intruder is a crucial part of Air Supremacy. But you don't want to do this haphazardly. That's a good way to get shot down. So how do you do it right? Real world fighter pilots use a process known as a baseline intercept to reach a target in a position of advantage. That's what we'll cover in this video. Intro 00:00 Baseline Intercept 02:30 Gaining Tally 08:00 ...
How You Can Use A B-Scope Like A Fighter Pilot | Air Supremacy Series
Просмотров 7 тыс.9 месяцев назад
Want to know what a B-Scope is and how it helps fighter pilots conduct intercepts? In this video you'll learn what a B-Scope is and how it works. And you'll learn two ways you can use it to intercept another aircraft. Intro 00:00 Intercept Methods 01:55 B-Scope 04:00 Recap 09:41 The Perch Setup: ruclips.net/video/r5EX5oD3GXc/видео.html Real world intercept video courtesy of "NATO Channel" (Publ...
Fighter Pilot Communication 101 | Air Supremacy Series | Part 6
Просмотров 10 тыс.10 месяцев назад
If you've ever listened to radio transmissions from the Air Force then you know how quickly it can get confusing. There's a lot to it and in this video we'll unpack in a (hopefully) easy to understand way. Now I can't explain everything about Air Force radio communication in a single video, but after watching this introduction you should have an easier time deciphering what you hear. There will...
Bullseye and Geographic References (GEOREFs) Explained | Air Supremacy | Part 5
Просмотров 4,7 тыс.11 месяцев назад
How does a modern air force coordinate all their forces across a wide region? They use common reference points which are called Bullseye and Geographic References. That way they can keep everyone informed of friendly and enemy movements quickly and concisely. In this video we go over how that works. Intro 00:00 BRAA Format 03:44 GEOREFs 06:01 Air Combat Communication MTTP: www.alssa.mil/MTTPs/A...
Combat Air Patrols Explained | Defensive Counterair | Air Supremacy | Part 4
Просмотров 10 тыс.Год назад
We hear the phrase "Combat Air Patrol" used to describe just about any fighter mission. But what does it really mean? And how does a real CAP work? This video is for anyone who has ever asked those questions. Air Tasking Order Explained: ruclips.net/video/iLHTSg5hEe4/видео.html The Secret Behind US Air Supremacy: ruclips.net/video/vlN0KTiWnJs/видео.html Sources: Allied Force CAP map comes from ...
Air Tasking Order Explained
Просмотров 9 тыс.Год назад
The Air Tasking Order is how combat aircraft in the US (and NATO) get their orders. It's how a commander of a large region keeps everyone working towards a common goal. In this episode of the Air Supremacy series we demystify the ATO and explain how it works. Air Supremacy Playlist: ruclips.net/p/PLd5Qdmhmp3Y6TP1IwzndLjiPVfstiM6EK Obligatory disclaimers: The presence of DOD Visual Information i...
The Secret Behind U.S. Air Supremacy
Просмотров 10 тыс.Год назад
It took several years of serving in the US Air Force before I finally understood how it is that they do so well in war. Not everyone gets the chance to learn this so I wanted to make a video sharing that knowledge. This video should be a guide to give you a high level view of how the Air Force works as part of a larger joint or coalition force. But it's not all there is. There will be more to t...
What Is Air Supremacy? | Series Intro | Part 1
Просмотров 6 тыс.Год назад
What Is Air Supremacy? | Series Intro | Part 1
Doppler Radar Explained | How Radar Works | Part 3
Просмотров 40 тыс.Год назад
Doppler Radar Explained | How Radar Works | Part 3
How much will multithreading help if your PC is old and slow? | DCS Multithreading Tested
Просмотров 14 тыс.Год назад
How much will multithreading help if your PC is old and slow? | DCS Multithreading Tested
Multithreading Explained In Under Six Minutes
Просмотров 6 тыс.Год назад
Multithreading Explained In Under Six Minutes
Pulse Radar Explained | How Radar Works | Part 2
Просмотров 27 тыс.Год назад
Pulse Radar Explained | How Radar Works | Part 2
How Radar Works | Start Learning About EW Here
Просмотров 99 тыс.Год назад
How Radar Works | Start Learning About EW Here
Defensive ACM Explained | Air Combat Maneuvering | DCS | Part 5
Просмотров 4,6 тыс.Год назад
Defensive ACM Explained | Air Combat Maneuvering | DCS | Part 5
Multiple Bandits In ACM | Air Combat Maneuvering | DCS | Part 4
Просмотров 3,4 тыс.Год назад
Multiple Bandits In ACM | Air Combat Maneuvering | DCS | Part 4
High Aspect ACM | Air Combat Maneuvering | DCS | Part 3
Просмотров 8 тыс.Год назад
High Aspect ACM | Air Combat Maneuvering | DCS | Part 3
What Changed With The BFM AI In DCS 2.8? | New AI Exposed | DCS
Просмотров 3 тыс.Год назад
What Changed With The BFM AI In DCS 2.8? | New AI Exposed | DCS
What You Need To Know About Air Combat Maneuvering | ACM Communication | DCS | Part 2
Просмотров 8 тыс.Год назад
What You Need To Know About Air Combat Maneuvering | ACM Communication | DCS | Part 2
Air Combat Maneuvering: An Introduction | ACM Series | DCS | Part 1
Просмотров 11 тыс.Год назад
Air Combat Maneuvering: An Introduction | ACM Series | DCS | Part 1
How One Circle Fights Work | BFM Series | DCS | Part 11
Просмотров 20 тыс.Год назад
How One Circle Fights Work | BFM Series | DCS | Part 11
Mastering The Two Circle Dogfight | BFM Series | DCS | Part 10
Просмотров 22 тыс.Год назад
Mastering The Two Circle Dogfight | BFM Series | DCS | Part 10
Get Better At Ground Attack In DCS | How To Fix Common Aiming Errors | DCS
Просмотров 8 тыс.Год назад
Get Better At Ground Attack In DCS | How To Fix Common Aiming Errors | DCS

Комментарии

  • @sp00f64
    @sp00f64 4 часа назад

    I have like 100% hit rate w heaters at longer ranges and like 5% hit rate for the sparrows at shorter ranges! ;-) Trying it again after seeing this. More often than not, ya really do miss some little thing that makes the difference. Thanks for the tips!

  • @stevefriswell5422
    @stevefriswell5422 11 часов назад

    Some great stuff being posted here. Thanks for posting.

  • @cmdrbigity6914
    @cmdrbigity6914 День назад

    Good stuff Soly

  • @ericschoonover7350
    @ericschoonover7350 День назад

    @TheOpsCenterByMikeSolyom I would like to connect with you about sponsoring the production of more videos.

  • @jeffreysprague6468
    @jeffreysprague6468 День назад

    Hey man, just wanted to say thank you for this. Just got into DCS a few days ago and it seems like all the guides and tutorials I find assume youre proficient in all these BFM concepts. Absolutely killer instruction, straight to the point, the graphics and animations for 3d space help tremendously. Thanks a ton brother, hope you have a great day 🎉

  • @S3NTRY
    @S3NTRY День назад

    Great stuff! Thanks again, Mike!

  • @poopspoon
    @poopspoon 2 дня назад

    You can exit CAA mode by pressing jester context twice which is significantly easier

  • @Im_TheSaint
    @Im_TheSaint 2 дня назад

    i can literally notch 5nm fox3 missiles with almost 100% reliability in fights i fight on mp servers, let alone in a sterile environment it gets a bit harder under 5nm but its doable down to like 2 nm, at which point there isn't really enough time to turn from hot or cold into the notch, even if you turn at peak instantaneous rate. so, my only response is, get good

    • @benson4820
      @benson4820 День назад

      The issue lies in DCS’s radar simulation being inaccurate allowing for the notch to be overly effective

    • @Im_TheSaint
      @Im_TheSaint 5 часов назад

      @@benson4820 Do you know the numbers to make that claim? Because I dont think you can go around saying that without knowing the doppler notch filter values of the radards you are talking about. Just as an example lets take an airborne radar and a missile radar that we think we know the values of pretty well. The doppler notch filter of an aim 120b is (or at least we think it is) 90 knots - basend on publically accessible data. Lets take an airborne radar too, the doppler notch filter of an f14 radar is about 200 knots. These are quite high values. if you are flying a good speed for missile fighting within the mar (450 to 600 knots in the f16), you can be as much as 8.6° deviated from a perfect curved perpenticular flight path before the missile can not distinguish you from ground clutter due to a doppler filter. In DCS, missile notching usually requires a perfect 90° or 89.x° curved flight path, something well beyond IRL functionality. Mike is actually kind of dumb, in not figuring out, that the reason why he saw people outside of 10 degrees to left or right, was because the targets werent flying a curved path, therefore were not perpenticular, therefore because of the angle of their flight vector, their closure speed eventually exceeded the notch filter of each radar he tested. You can also derive that the notch filters are custom modeled for each airframe, because the angle necessary for someone to be out of notch, is different for each radar. (Angle representing closure, as a result of the travel vector deviation from perpenticular to the radar). It is safe to assume, that until aesa radars, most missiles and radards have a notch filter between 100 and 200 knots. Rarely does it go lower than that with a single antenna array. This is perfectly well modelled. Its hard to hit things flying at near mach 1, when you can only track them with radar, near background clutter. We do not know whether missiles can decrease their notch filter setting, in hope of tracking targets they otherwise couldnt. Probably not, with 90s missiles.

  • @markthegamer5304
    @markthegamer5304 2 дня назад

    I wonder how much the METEOR will throw off people who count on the WEZ being easily made smaller

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom День назад

      We do have some longer range missiles represented in DCS. The F-14's Phoenix and the MiG-31's R-33/AA-9. Real world those both have extreme ranges. So those might be good to train against if you want to see what it might be like.

  • @WilliamBrothers
    @WilliamBrothers 2 дня назад

    Thanks. This is a perfect explanation as a visual and demonstration

  • @swenic
    @swenic 2 дня назад

    Would going vertical also notch?

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom День назад

      Yes actually. Flying straight down at the ground will do it. However, you can only do that for so long. 😃

    • @swenic
      @swenic День назад

      Good to know :) Is a vertical notch followed by either cover if there is any or by a low level horizontal notch going cold a sound strategy or is simply a long U-turn preferable?

  • @thunderace4588
    @thunderace4588 2 дня назад

    Thank you Mike.

  • @roebuckpayne
    @roebuckpayne 2 дня назад

    To me, a large portion of notching is kinematically draining the missile

  • @jakey-poo401
    @jakey-poo401 3 дня назад

    Between your vids and Requiem's (Air Combat Tutorial Library) I am able to coherently explain BFM concepts to my friends as they get into fixed wing aircraft. Thanks, man! These are excellent, informative, and accessible. Can't ask for more than that.

  • @silience4095
    @silience4095 3 дня назад

    Great video! I just have a small nitpick at 4:23. The lift vector is always perpendicular to the incoming air, it's defined as such. Therefore, it does not affect the speed of the missile at all. Only drag can affect the speed, which is defined to be pointing in the direction of relative airflow.

    • @cmptohocah
      @cmptohocah День назад

      Lift that is pointing backwards, relative to the direction of flight, IS one of the components of drag. Angle of attack for example causes it to tilt backwards.

    • @silience4095
      @silience4095 День назад

      @@cmptohocah The backwards component of the total reaction is drag, and the other is lift. Lift and drag are perpendicular, but yes the total reaction is pointing slightly backwards. Lift and Drag are defined like this, because Lift becomes unable to add/remove energy (does not affect your speed), while Drag can only slow you down, it can't make you change direction like lift does. Now this means that stuff like the Lift/Drag ratio equal your glide ratio, among other very useful things. Look at the wikipedia page for Lift-to-drag ratio, and the image on the right side.

    • @cmptohocah
      @cmptohocah День назад

      @@silience4095 I am not 100% sure what you are trying to say here, but all I wanted to point out to you is that when the lift vector, produced by the lift surface(s), is tilted the component of the lift that is acting in the same direction as the drag, becomes a part of the drag. That is one of the reasons you need to add power in a level turn, 'cause extra lift you need to produce in order to stay level is also increasing the total drag force.

    • @silience4095
      @silience4095 День назад

      @@cmptohocah It's just a terminology thing. Lift is always perpendicular to the relative airflow at infinity. Drag is always parallel to the relative airflow at infinity. Lift doesn't tilt back, because it's defined that way, it's more useful if it doesn't. What does tilt back is the total reaction, or total aerodynamic force.

  • @joe92
    @joe92 3 дня назад

    Is the 20 degrees centered on radar's pointing direction? It seems offset to one side in the graphics.

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom День назад

      Yeah, I mentioned this in the pinned comment. During the making of the video there were some patches that shifted the window slightly. I'd already changed things twice and it was minor enough that I felt a comment would cover it. Hopefully that helps.

  • @mygoodsir539
    @mygoodsir539 3 дня назад

    well its not actually only at 20 degrees thats just cause thoes planes only entered the notch for the amount of time it took to travel 20 degrees. if the planes held the notch they shouldnt show up on radar as they reach the sides

  • @staubsauger2305
    @staubsauger2305 3 дня назад

    Great content, thanks Mike. At the 4:00 mark there is the comment that when the motor burns out the missile cannot generate more *kinetic* energy. Physicist here so I'd like to point out that the missile cannot generate more *total* energy (ignoring tailwinds which are not a factor in this discussion), but the missile can exchange potential energy (increased by higher altitude) for increased kinetic energy. Lofting missiles diving down can do this at least until air density really has an effect on drag. The point you are making is perfectly valid, most missiles in DCS have short burn motors and this can be used to defeat them. I'm just being precise with the physics terminology. Please keep these videos coming, they are great.

  • @swenic
    @swenic 3 дня назад

    So notching doppler radar is/was possible because there is no detectable velocity difference to distinguish the target from the background?

    • @MattH-wg7ou
      @MattH-wg7ou 3 дня назад

      Essentially, thats the basic idea.

  • @iantron9417
    @iantron9417 3 дня назад

    The MLC filter window (notch) is not caused by a zero radial velocity condition. That is the zero doppler condition. Furthermore if the author modifies his test to have aircraft flying roughly perpendicular to the radar, they will stay in the notch regardless of antenna train angle. There is no limited forward cone for the notch.

  • @Nevan_Nedall
    @Nevan_Nedall 3 дня назад

    Perhaps I'm misunderstanding but I feel the assertion that you can only notch in a specific range of angles off of the attackers nose is inaccurate. Theoretically, theres no reason you couldnt notch from anywhere within the entire radar arc, so long as you fly 90 degrees relative to the radar pointing at you. If an attacker has their radar deflected 50 degrees, and you fly 90 degrees relative to the radar (40 / 130 degrees relative to their nose), you should still be notcbing just fine, no?

    • @Generic_Name_1-1
      @Generic_Name_1-1 3 дня назад

      I don't think so, because both aircraft are moving with their own velocities. So the target is still moving relative to what the radar sees as the ground, thus allowing it to see the notching aircraft. It works nose on because your relative velocity to the radar is the same as the grounds velocity to the radar. Any difference between those two figures will make you visible

    • @Nevan_Nedall
      @Nevan_Nedall 2 дня назад

      @@Generic_Name_1-1 The radar isnt looking for movement relative to the enviroment, it's looking for the dopler effect. The whole reason notching works is because you trick the radar into filtering you out because your relative speed is low enough that it thinks you're the ground.

    • @Generic_Name_1-1
      @Generic_Name_1-1 День назад

      @@Nevan_Nedall that's literally what I said. And yes, in effect it is looking for relative velocity to the ground. Because the doppler gate is calibrated to the ground so it can filter the return out. If you aren't presenting the same relative velocity to the radar as the ground you will be visible to the radar

    • @cmptohocah
      @cmptohocah День назад

      @@Generic_Name_1-1 From what I understand there is a theoretical notch circle where your relative velocity to the radar will be minimal. Mike just had the targets fly in a straight line, hence why they entered-exited the notch.

    • @Generic_Name_1-1
      @Generic_Name_1-1 День назад

      @@cmptohocah that would work if you were stationary, but since the target aircraft is also moving even if the radar signal is on the 3-9 line because you're off axis to the nose of the radar aircraft, the radar will still see you. Like I said both aircraft still have velocities, unless you're flying cold with the radar notched you're neither the same velocity to the ground or the same velocity as the radar itself.

  • @JonBrase
    @JonBrase 3 дня назад

    8:08 The target disappearing from the attacker's scope does not necessarily defeat the missile. If the attacker continues illuminating and somehow manages to keep the target in-beam without seeing it (or by seeing it with a different sensor), the missile will still get reflections, and the doppler shift it sees will be dependent on its own intercept geometry, not the attacker's.

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom День назад

      You are correct that theoretically it is possible. However, we're talking about semi-active radar homing missiles at that point of the video. Those missiles require a narrow beam of energy to illuminate the target. Wide beams run the risk of illuminating something else in the air and sending the missile off course. With that requirement you need the launching aircraft to maintain a good lock. How do you maintain a lock on the target if the target has faded? You don't. So the launching aircraft can't accurately guide a semi-active missile that it can't see. But I suppose if you want to go to an extreme you can say that some random radar waves could hit the target and that would be enough. However, I've never heard of this happening in DCS or from any of the real life fighter pilots I've worked with.

    • @Blu0tuth0ninja
      @Blu0tuth0ninja 10 часов назад

      So as far as illuminating the target without having a good lock, I believe most of the gen 4 aircraft in DCS actually do this. The mirage 2000 has a memory mode for the last known trajectory, that can both illuminate a target for the s530d, and regain the lock if the target fails to maintain the notch. The f-18 also has a memory mode which is programmable, to attempt to regain lock after missing multiple sweeps of the radar. I'm also pretty sure both can force illuminate a cone in front of them, in special cases where either a lock is lost, or difficult to acquire. This would be your illumination through "other sensor", the sensor being your mk1 eyeball. I'm not sure if any of the IRST planes in DCS can direct the radar and it's beam without also having a radar lock. I feel like that's a feature that should be there.

  • @palleh.jensen4648
    @palleh.jensen4648 3 дня назад

    Thanks Mike.

  • @mortlet5180
    @mortlet5180 3 дня назад

    7:27 Unfortunately, ED has unrealistically nerfed ARH missiles so that this isn't true in-game. You can be caught completely unaware that you're in an enemy's WEZ and (even if he has held a good, clean, high update rate radar track on you for the entire missile flight duration) the missile will *always* give its target an early enough warning so that a simple, instinctive beaming split-S is guaranteed to save you if it was launched at a BVR distance. ED's justification is that the missile requires 8-10 seconds of active radar illumination to home in on the target, however this doesn't match what is publically said about American ARH missiles (that the target has less than a second of warning) when they are launched at unsuspecting targets. Even when you actually go and calculate the linear approximation for the downrange and crossrange uncertainty of the mothership's radar, illuminating a 1m^2 non-maneuvering target at a conservative F-Pole of 25nm, assuming a standard X-Band radar with a 2GHz bandwidth and a 2.5 degree main lobe FWHM; then assuming the missile has an endgame velocity of Mach 1.5 and the ability to turn at ~15g, versus a target velocity of Mach 1.0, the minimum amount of active terminal maneuvering time required to compensate varies with target aspect (closure velocity varies between roughly Mach 0.5~2.5), but is almost always less than 1 second (a beaming target maximizes the uncertainty and requires ~1.31s at 15G, but only ~0.76s at 30g). 1:20 This also doesn't make any sense as implemented in DCS, since even the very first fighters with analog Pulse Doppler radars used gates to isolate sections of the radar data cube (for example, in addition to the cross-range or azimuth gate, there would be a down-range gate, a velocity gate, an altitude or elevation gate, etc.), the *only* IRL circumstances where the ground clutter returns would even get to the notch filter together with the real target return, would be when the target is close enough to the ground so that the clutter extends into the same RDC element. Even worse is how DCS makes notching just as effective over large bodies of water, as if the water produces anywhere near the same magnitude of clutter (just look at satellite ISAR images of airports or airfields near the ocean; the contrast between aircraft landing/taking off and the inky black water makes them easy to pick out).

    • @ethanmckinney203
      @ethanmckinney203 2 дня назад

      Second-time-around returns. It's a thing.

    • @mortlet5180
      @mortlet5180 День назад

      @@ethanmckinney203 What, specifically, are you referring to? Creeping wave returns to the illuminating radar? Multipath effects when over a flat ground plane?

  • @jcoronet2000
    @jcoronet2000 3 дня назад

    So did Obama kill osama bin Laden or trump qassem soleimani?

  • @PrezDCS
    @PrezDCS 3 дня назад

    I don't like how much this video undersells the efficacy of the notch. There's some key points that I think are missing if the idea is to present accurate information as to how notching works specifically in DCS. I think this is great otherwise for a general information type video.

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom День назад

      I'd be glad to hear some of the points if you don't mind sharing. Also, I do hear a lot of people share some wild stories about notching. But I only wanted to cover the things that I could personally recreate. And I fired a ton of missiles to make sure none of those were a fluke. But if you have more to share I definitely want to hear it.

    • @PrezDCS
      @PrezDCS День назад

      @@TheOpsCenterByMikeSolyom I genuinely think there's a lot to learn from this and your other videos. They are very good for introductory knowledge as that is the aim. I just think there are some elements, that many others also never mention, such as taking into account how repeatable things are in DCS since it's a game. How things are programmed very binary at time. Notching is extremely easy, almost comically so. Things can obviously change, and I prefer your method of attempting to make a more or less timeless piece. I just thought the title of this video in particular struck me the wrong way with the information you provided.

  • @joespeed1952
    @joespeed1952 3 дня назад

    Simple and easy to understand with the graphics and voiceover. Subscribed!

  • @TheOpsCenterByMikeSolyom
    @TheOpsCenterByMikeSolyom 3 дня назад

    During the making of this video there were a couple patches to DCS that moved the notch window a few degrees to the side. This happened twice with one of them hitting right as I recorded the radar screen videos. So it is slightly off from the diagrams I used later on (by about 5 degrees). However, in all cases the notch window was about 20 degrees wide. Other than that everything else should be accurate. Apologies for that discrepancy.

  • @TURKWING
    @TURKWING 3 дня назад

    Thanks for video. Against AESA Radar, notch is not effective cause AESA emits simultaneously beams both CW and pulse.

  • @kizvy
    @kizvy 3 дня назад

    this also works in wt btw

  • @Mobius118
    @Mobius118 3 дня назад

    Excellent video, thank you for these!

  • @jackhaffenhoff1365
    @jackhaffenhoff1365 3 дня назад

    Love these videos.

  • @BMD8
    @BMD8 3 дня назад

    The problem in DCS is with fox3 missile guidance on terminal phase, if you can get into a 2.5deg notch near the ground (under 100f agl), that missile will miss you 90% of the time, reliably and repeatably. it's not kinematic defence when the missile flies over your canopy or tail plane

    • @freakmusicaddict
      @freakmusicaddict 3 дня назад

      You can do it 100% of the time. Just gotta practice also pretty sure you can do it a little higher too.

    • @BMD8
      @BMD8 3 дня назад

      @@freakmusicaddict nothing is ever 100%, especially inside ed code

    • @freakmusicaddict
      @freakmusicaddict 3 дня назад

      @@BMD8 Na that is just a skill issue, at close range it is just a very small time window. The only thing that could happen is you get a desynced missile but that is online only.

    • @wmouse
      @wmouse 3 дня назад

      I think you've highlighted an interesting difference between people playing a game and real world combat pilots: a 10% chance to die is a terrifyingly high chance of dying. The F-105 suffered such high losses in Vietnam that it was phased out in favor of the F-4. What was that attrition rate? Less than 2%.

    • @freakmusicaddict
      @freakmusicaddict 3 дня назад

      @@wmouse yea in DCS you can practice notching with the same parameters every time unlike in the real world where the parameters are not necessarily known or can be simulated close enough.

  • @KentLavisMW
    @KentLavisMW 3 дня назад

    Impressive video as always! Love it.

  • @alexandrebelinge8996
    @alexandrebelinge8996 3 дня назад

    I enjoy your video a lot !!

  • @chihirobelmoable
    @chihirobelmoable 3 дня назад

    DCS tactic : notch to defeat missiles by visually tallying them as DCS renders a missile at least a single dot whatever distance it is at. BMS tactic : Skate / Short Skate / Banzai.

    • @freakmusicaddict
      @freakmusicaddict 3 дня назад

      @@chihirobelmoable I bet you could also defeat missile reliable in BMS with notching but because only extreme larpers play that game they don't do it.

    • @briantoplessbar4685
      @briantoplessbar4685 3 дня назад

      @@freakmusicaddictI play BMS because DCS is hot dogshit

    • @chihirobelmoable
      @chihirobelmoable 3 дня назад

      @@freakmusicaddict you can but still not like in DCS...in BMS I remember I could notch defeat ARH if you completely make relative closure velocity almost 0 like making the plane stall vertically.

  • @SDsc0rch
    @SDsc0rch 3 дня назад

    top notch content as usual

  • @auqanova
    @auqanova 3 дня назад

    when i try to notch in fox 3 combat, i generally try to notch the missile itself, rather than the launching emitter. that should work just fine in that case yes? of course i know this makes it easier for the opponent to make follow up shots, but i should able to save myself from a missile in otherwise kinematically lethal ranges like this i think.

    • @schmitty5461
      @schmitty5461 3 дня назад

      Notching a fox 3 before it goes pitbull/active would be kind pointless I would think.

    • @surt2083
      @surt2083 3 дня назад

      In dcs it's incredibly easy to notch a fox 3 missile and that's what you should be doing. There is specific type of bvr fight called notch fighting. Since notching in dcs is is a 100% tactic(if the miasile is in the notch window it will 100% get notched) the ranges of the fight can get up to 2-3 miles close if both fighters are experienced.

    • @TheDarkman222
      @TheDarkman222 3 дня назад

      That was my exact thinking. If I put a fox3 on my 9 o clock and not the firing jet I should be able to notch it. Of course the closer the missile the harder to get the right notching angle? Can someone clarify?

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom 3 дня назад

      Yeah absolutely. It can work. But it can also fail. So you always take a risk when trying a notch. I've always viewed a notch defense as something you would use when there's no other choice. My preference is to follow the guidance I've talked about in the rest of the BVR series and work a plan that keeps you outside the enemy's effective range.

    • @JonBrase
      @JonBrase 3 дня назад

      It's the missile's ability to see the target that's relevant to a kill, so yes, notching the missile is what you need to do for a pitbull Fox 3. It should also work for a Fox 1 or a non-terminal Fox 3, but since a Fox 1 isn't emitting anything itself, you'd have to identify the missile visually to notch it, so notching the illuminator is the better bet in general. In principle, the illuminating radar could be steered by another sensor, though. In this case, the illuminating radar itself wouldn't see you, but as long as the other sensor kept it pointed to illuminate the target, the missile would still pick up the reflections, and they'd have a different doppler shift than the ground clutter if you didn't have the missile notched, so you'd have to notch the missile. I'm not sure if any aircraft (especially those likely to be limited to Fox 1's) have this capability, however.

  • @ahmadmuhammadadamu7314
    @ahmadmuhammadadamu7314 5 дней назад

    Man, I cannot believe these beautiful nuggets of air combat wisdom is freely available. Thank you. You've most certainly earned a new subscriber.

  • @SAEVONIX
    @SAEVONIX 5 дней назад

    thank you for the video

  • @kirstenthefolf6254
    @kirstenthefolf6254 5 дней назад

    So what your saying is a microwave could be used as a radar countermeasure 🤔

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom 4 дня назад

      While I'm not sure how well a microwave oven might simulate a real radar, I do know magnetrons (like what power a microwave oven) have been used in war time as decoys. In 1999's Operation Allied Force in Kosovo and Serbia, the Serbs did use improvised decoy emitters fairly extensively to draw in the aircraft that were suppressing air defenses. While we won't know exactly how effective they were we do know a lot of the Serbian air defenses survived the war. So they did something right. A simple magnetron set up correctly can look just like a radar to a distant sensor.

  • @xdiver01
    @xdiver01 8 дней назад

    It was helpful, thanks for the video. 👍

  • @RicheUK
    @RicheUK 10 дней назад

    One of the best tutorials so far, clear and precise Please....more. New Subscriber because of this :)

  • @Marcin79W
    @Marcin79W 10 дней назад

    Thank you for the video. Adding AAA and short range SAMs to convoys is a great idea to, I guess. Often my convoys would have at least one AAA or SAM and sometime an escort of helicopters. It makes game much more interesting, not like shooting dummies on the range. I remember my friend surprised voice when he was attempting low level high drag bombing on a convoy and the hell has opened up on him from the very convoy. Have a nice flying!

  • @nathanielvirgil328
    @nathanielvirgil328 11 дней назад

    Great video, what a help this video is.

  • @dang6369
    @dang6369 11 дней назад

    3:56 Dude THANK YOU!! I've been wondering why I couldn't launch my final 2 sparrows on the chin!! Lol rookie error. You get a like and a subscribe sir!

  • @becauseiwasinverted743
    @becauseiwasinverted743 13 дней назад

    Your videos are so valuable, thanks for the time and efforts put into this great content sir! Your ACM playlist helps me rewriting the ACM syllabus and training methods for my squadron! I could not help but see the first contract of the SF being violated during the final scene in the Viper hehe. We can see from the geometry at the merge who's the EF and who the SF. The angle does not allow the SF to take a shot quickly enough to allow him to shoot and remain visual with the EF, resulting in the EF dangerously merging with the SF a bit later in the fight. Or I did not understand anything XD

  • @helelelop
    @helelelop 13 дней назад

    hi man how did you join the airforce its my dream to become a fighter pilot and i would love to have some tips or the entire process (great vid btw)

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom 13 дней назад

      Personally, I went through a recruiter to join. My job was programming. So my experience may not help with becoming a fighter pilot. But I do know that getting a slot is very competitive. It helps to go to the Academy or through a Guard unit that can guarantee you a slot. Just remember there are a lot of others that want those slots. So you will need to look better than them on your application.

    • @helelelop
      @helelelop 13 дней назад

      @@TheOpsCenterByMikeSolyomthx man for the tuts and info

  • @tomf5450
    @tomf5450 13 дней назад

    Just started watching your videos. Wish I knew they were there a year ago. How did I mis you?... with all the videos I've seen. Your layman's way of explaining and content are invaluable. Great work.

  • @tomf5450
    @tomf5450 14 дней назад

    My man, you need to do all the training videos for all DCS aircraft. Great video... most informative!